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Tuesday, April 10, 2012

New Game new chance? Well u decide!

Hey there people, long time since i've made a post since well, im a very busy man now.
anyways, today i decided that im starting development on a game only refered as "SWC" for now,
i know the initials sound awesome, but they stand for "Square World Combined".
anyway i just started developing it on my own so dont expect any hardcore animations or arts.
basicly a game idea i just got and me getting it done.

now for the development plans, it shouldnt take me too long to finish the game, but like i said, im a very busy man and ill try to find the time to work on it.

expect lots of flying squares and combinations of them (probably).

I hope ill have something to show you very soon, but till then, ull have the time to try and figure out what the hell this game is going to be about.

'Till next time, Your Programmer,
Maninhell

Saturday, December 10, 2011

Beta Testing time and an explenation

Hey there everyone, Maninhell here, so after working very hard for the past week, im glad to announce that the BETA IS HERE! *woohoo*.

first off i want to apologize for the long wait and thank everyone for bieng so patient and understanding.
another thing i want to mention is, TWA, who has the beta testing listings has disappeared from some reason and therefore i couldnt begin the testing, but now that the game is nearly complete, i decided i cant wait any longer.

so the testing will be 2morrow (11 December) at 6PM GMT (please notice that your time might be different from this one, so check this and dont be late!

since TWA also owns the irc channel, the testing will begin with IM-ing me (whoever doesnt have me on msn messanger read everything to the end and ill write it below).
yeah i know its not optimal, but if i happen to find some other empty chat room or irc channel, ill notify u via the IM,

if u have any questions u can ask me in my msn messanger adress.
Maninhell1@hotmail.com,
but please, dont bother me with stuff like "CAN I BE A BETA TESTER?! PLEASE?!"
just send me a message 2morrow at 6pm gmt and ill tell u if i need any more testers or if im booked,

once again, sorry for the long delay of this beta testing and i appreciate every1 coming 2morrow.
Maninhell

Edit:
People who participated in our Alpha testing can get into the testing if they contact me, i know that its a short notice and that not all of u can be there in the specified time, so if u contact me i could get u in a little later than the time specified.

Wednesday, November 30, 2011

Let the testing begin! Take 2!

We're almost at the close, so if you guys wanna get in on the beta-testing bandwagon, jump on now before it's closer to that sunset and without you! I'm pretty sure you can just comment below on this post with your email, you'll be sent the details later, BUT PLEASE, FOR THE LOVE OF GOD, TRY COMING TO THE TESTING. We got about half of the people who gave us emails last time, and luckily, that was enough to get by on, but we'd like more opinions than one or two, it'd give us a boost for definite.

So yeah, don't just ignore the email or whatever, in fact, clear your schedules and plaster the words "Lime Grenade Games Testing session" on every date on the freakin' calendar if you're one of those that need dates. But it will only be one or two hours on one day.

We'll be using an IRC chat, details of which go in the emails sent to you too. You'll be given the time as well as the date, in a timezone - if it's not your's, you go online and look for a timezone converter like this: http://www.timeanddate.com/worldclock/converter.html

Seeya next time!

Wednesday, November 23, 2011

Full speed ahead to our beta!

Ok, so we are working very hard to make this game, and we are very close to start our beta testing (Yay?).
but before this can be done, we first need to have a working game in a beta stage,
so here is the list of what is needed to be done till we can start actually inviting people and showing them our awesome beta version of the game.
(this list will be updated every time something is done)
Last Updated 27/11
arts:
Menu [Done]
Credits [Done]
Instructions [Done]
Difficulty page [Done]
Controls page [Done]
Pause menu [Done]
Upgrade menu's - dodge menus, RPG menus
Game over screen
Coding:
Implementations
fixing health bar
adding enemy health bar
difficulty management
angle of character
minor bug fixes

Keep checking here for progress.. so that u wont miss the beta registration when it starts.
any questions can be asked at the comments or the kong chat.
HF Waiting MUHAHAHAHAHA

Saturday, November 19, 2011

Let's see what's on the menu... I'll have the Icicle Salad.

Hello, non-existant fans and weary wanderers who click upon a link! Curiousity killed the kitty, y'know.

So, very sorry for not updating for 2 months with a post, but I doubt anyone out there reads this, nevermind cares. Back to business, we think this could be released at the end of this month or so, we're definitely not far behind on completion! I present to you a prototype menu interface for you to play with in giddy schoolgirl excitement, like I do when I see a themed-TF2 update by Valve.

http://pixeldood.deviantart.com/art/LOTI-RotBH-Menu-Interface-269726413

Nothing in this is really for certain that's a "Very FINAL" menu, we're just certain that it's "Pretty Final" as far as menus go in the ranks of finality. If there's anything majorly wrong, in your eyes, we'd love to hear it in any way possible, can't guarantee we'll be all like "WHOOPS-A-DAISY, YOU'RE RIGHT, TWA SUCKS AT MENUS." Nah, we couldn't guarantee that, mostly because I think I'm PRETTY SLICK, YO. And that might crush my self-esteem into a pit of fiery despair and cake.

Oh, and it's called "Legend of the Icicle: Rise of the Brief Hero"... yeah. It's cool, much cooler than Dodgecicles, but it could potentially change... probably not now that I've done a logo, to be honest, but still. Stay tuned for more, we promise we'll try and be more productive with the blog! :D

Friday, September 9, 2011

Back to school, back to development

I(TWA) am now back at school 'cause I've just started my College Diploma on Interactive Media, and Mani has just got back from his fancy holiday to London, so I'm going to be(actually already am) being bossed about by several peoples to several different work stuffs. But at least work's getting done, because I need those bossy peoples for determination to be there in the first place. :P

So I'm doing animations still, because I just laid down dead on my keyboard for the last week and 5 days or so refusing to do anything important. I just know I can... lie down dead... again... when I get the work done... always a nice rewarding prize. Get ready for some tap dance-palooza with my idle animations, I may show them off to all of you on this blog's stage, or we may just draw the curtains.

Cya later.(I hope... *gulp*)

Thursday, September 1, 2011

Hi, ho! Hi, ho! Off to development we go!

No idea where the post title came from, maybe I have dwarves on the mind? One of us at LGG is taking a nice break to London, "but I wonder which one!", I hear you cry. Well it's NOT the one that writes all the blog posts(lol) which is good for the blog, ain't it? I'll give you two guesses. Wait... there's only two of us. Oh, you got me! "That artist is a lucky a bugger, isn't he?" Why yes, he is.

He gets to animate! Whooo... not so much fun as it sounds. Whenever I animate a character, it either humps the air or tap dances awkwardly like he's trapped in a dance academy armageddon, enslaved to do so for entertainment. Oh, do I make everything sound so bleak or is my attempt at satire as entertaining as the vision of the tapdancing enslaved guy in his heart-covered briefs in an arena avoiding arrows and guys in chicken suits?

Either way, it doesn't make the process anymore grueling. If I stop posting and coming online, I've probably died, for sloth is my sin and and I'd take the sin any day instead of the alternative right now. "Wait... isn't post day Wednesday?" Supposedly, but I'm a little tadpole swimming in the mess of organization some call the "brain".

Cya.