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Wednesday, November 30, 2011

Let the testing begin! Take 2!

We're almost at the close, so if you guys wanna get in on the beta-testing bandwagon, jump on now before it's closer to that sunset and without you! I'm pretty sure you can just comment below on this post with your email, you'll be sent the details later, BUT PLEASE, FOR THE LOVE OF GOD, TRY COMING TO THE TESTING. We got about half of the people who gave us emails last time, and luckily, that was enough to get by on, but we'd like more opinions than one or two, it'd give us a boost for definite.

So yeah, don't just ignore the email or whatever, in fact, clear your schedules and plaster the words "Lime Grenade Games Testing session" on every date on the freakin' calendar if you're one of those that need dates. But it will only be one or two hours on one day.

We'll be using an IRC chat, details of which go in the emails sent to you too. You'll be given the time as well as the date, in a timezone - if it's not your's, you go online and look for a timezone converter like this: http://www.timeanddate.com/worldclock/converter.html

Seeya next time!

Wednesday, November 23, 2011

Full speed ahead to our beta!

Ok, so we are working very hard to make this game, and we are very close to start our beta testing (Yay?).
but before this can be done, we first need to have a working game in a beta stage,
so here is the list of what is needed to be done till we can start actually inviting people and showing them our awesome beta version of the game.
(this list will be updated every time something is done)
Last Updated 27/11
arts:
Menu [Done]
Credits [Done]
Instructions [Done]
Difficulty page [Done]
Controls page [Done]
Pause menu [Done]
Upgrade menu's - dodge menus, RPG menus
Game over screen
Coding:
Implementations
fixing health bar
adding enemy health bar
difficulty management
angle of character
minor bug fixes

Keep checking here for progress.. so that u wont miss the beta registration when it starts.
any questions can be asked at the comments or the kong chat.
HF Waiting MUHAHAHAHAHA

Saturday, November 19, 2011

Let's see what's on the menu... I'll have the Icicle Salad.

Hello, non-existant fans and weary wanderers who click upon a link! Curiousity killed the kitty, y'know.

So, very sorry for not updating for 2 months with a post, but I doubt anyone out there reads this, nevermind cares. Back to business, we think this could be released at the end of this month or so, we're definitely not far behind on completion! I present to you a prototype menu interface for you to play with in giddy schoolgirl excitement, like I do when I see a themed-TF2 update by Valve.

http://pixeldood.deviantart.com/art/LOTI-RotBH-Menu-Interface-269726413

Nothing in this is really for certain that's a "Very FINAL" menu, we're just certain that it's "Pretty Final" as far as menus go in the ranks of finality. If there's anything majorly wrong, in your eyes, we'd love to hear it in any way possible, can't guarantee we'll be all like "WHOOPS-A-DAISY, YOU'RE RIGHT, TWA SUCKS AT MENUS." Nah, we couldn't guarantee that, mostly because I think I'm PRETTY SLICK, YO. And that might crush my self-esteem into a pit of fiery despair and cake.

Oh, and it's called "Legend of the Icicle: Rise of the Brief Hero"... yeah. It's cool, much cooler than Dodgecicles, but it could potentially change... probably not now that I've done a logo, to be honest, but still. Stay tuned for more, we promise we'll try and be more productive with the blog! :D