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Wednesday, August 24, 2011

LET THE TESTING BEGIN!

Ittt's testing day! Yes, we are testing! With hardly... any testers... at all. But no problem, we can always fashion up another date for them. I think this testing has been somewhat a success. We've gotten a lot of feedback from our small amount of testers, and we've got a LOT of work to do, therefore.

We're thinking this is actually the alpha stage though, so maybe the proper BETA testing will be in a couple of weeks! Then hopefully, a few more weeks after that, a release!

So we're off to exterminate game bugs, wait for the next post at the weekend, which will have new progress lists!

Wednesday, August 17, 2011

We put the pro in procrastination, that's for sure!

Okay, so, this is TWA again. Not that much of the graphics in my progress list was done over the last week, so we're continuing my objectives and laziness on a fresh page. Whoop? Oh, so that's why they're called DEADlines. Har har.

This week brings "Graphics Implementation Week", or so I'm told, and pressurized for. It also means we're looking for beta testers! Viewers: YAY! Us: Calm down! We're choosing those special kiddies. Viewers: Aww... wait, aren't we non-existent at this stage at the blog? Lies! You have no viewers! *paradox of swirly doom*

*big motivational poster of the army guy with the stache (My old History teacher)* WE WANT YOU! Yes, you. To beta-test our game. We're selecting a handful of the people who request it (God, there won't be many). And then they'll be part of the big project by helping us test. Ooh, do I get to sound like GLaDOS too? I NEED TESTING.

Yes, we need testing, we'll be having discussions with you peoples in our very own... BETA TESTING IRC CHANNEL! *gasps* *standing ovation*

See you there! Oh, almost forgot, just comment below or email Mani(our very own programmer) at his email which is maninhell1@hotmail.com

Wednesday, August 10, 2011

New week New progress / A little more about the game

Hey there everyone, so a week has passed and we have completed our set progress lists,
if we will continue as planned, we'll be able to start testing the game in around a week-two weeks time.
People keep asking me what does the genre Dodging/RPG means.
well, it means that you start at a dodging game, and when reaching enough points to buy stuff you can extend it to be either RPG (we have an rpg menu) or enrich the dodging experience (we also have a dodging menu), Hell, you can even make a mix of both of them!
When we'll add the story mode(currently working on the game as a "survival" mode) the job will be to have both genre's upgraded to the maximum.

More info will come next week, but for now, you know you want it, PROGRESS LISTS! *claps claps claps*


This week i'll be concentrating my forces to implement both of the upgrade lists fully (not as the upgrades that i did last week, last week i just added a button for it)
meaning:
RPG List[33% Done]-
20 rpg enemies[code Done]
20 weapons[0% Done]
20 attributes upgrades[100% Done]

Dodging List[0% Done]-
20 Arena Keys upgrades[0% Done]
20 speed upgrades[0% Done]
20 armory upgrades[0% Done]
20 enemy arrows upgrades[code ready, waiting for graphics]

If I'll finish it early I'll add more features but for now thats my progress list for this week.

And THIS is TWA's mother-flabbergasting list of never-ending(never-to-be-made either) graphics to be made:

1. Sprite Graphics. [100% Done]
2. 20 Enemy Arrows. [100% Done]
3. ????
4. No profit.
5. 20 RPG Enemies. [100% Done]
6. Hero. [100% Done]
7. Weapons. [100% Done]
8. Shoes. [100% Done]
9. Armors. [100% Done]

10. Still no profit.

Wednesday, August 3, 2011

Fire in the hole! Watch out!

"KABOOM!" went the lime grenade; its juices spurted everywhere. Trenches filled with mud were now sticky with the green liquid. Privates TWA and Mani licked their lips in triumph and advanced over the mountain of fresh corpses, stamping their territory into the enemies' skin and fabrics by the mud on their boots. They planted a flag that waved high within the winds and sent a message out there. The message whispered in those winds, and it said "WE ARE LIME GRENADE GAMES! AND WE'RE HERE TO ROCK THIS SHOW!"

Hi, I'm Jack, I'm the 16 year-old artist of the team and also known as TheWhiteAngel on Kongregate. I've sort of built up a reputation on the site with that name, despite me hating it, I've had to live with that for years, but oh well... We are Lime Grenade Games, I didn't think of the name myself... well, a bit of it. The lime was my idea, at least. I have the pleasure of introducing you all to our first game project, which currently has no definite name? But I think it's going to be called "Dodgecicles" and it's a dodging game AND a RPG game in one... game package.

This is my progress list for the graphics of the game and also this site!:

An Arena background for the dodging part - [X] Done.
Four variations of the previous background with their own theme; one of the four elements out of Earth, Fire, Ice and Wind - [X] Done.
A cutscene background for the Arena - [X] Done.
Upgrades Main screen background - [X] Done.
Upgrades graphics - [X] Done.
Element Key graphics - [X] Done.

Lime Grenade Games banner, logo and background - [X] Done.
Lime Grenade Games preloader - [/] Sort of done.

Maninhell's List is kind of longer than mine, since he wants to finish the game mechanics and code as fast as possible for some reason, anyway here it is:
Basic dodging mechanics [X]-Done.
Mouse and keyboard settings[X]-Done.
Arena switching - Mouse [X]-Done, Keyboard [X]-Done.
Arena effects[100%] - Earth [X]- Done, Ice[X] - Done without special graphics, Fire[X] -Done without special graphics, Wind[X] - Done without special graphics
RPG basic enemy[X]- Done
RPG battle mechanics[100%]-Going into a working battle screen[X] - Done, Getting action buttons to work properly [X]-Done, have enemies return attacks [X]-Done, have a working turn based rpg battle (bug fixes) [X] Done, return to dodge mechanics [X] -Done
RPG Levels and xp gaining [X]-Done
Upgrades[]-Not done

Maninhell's note:
This progress list is for the next week, Hopefully we will get everything done and have something to show till next week.