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Wednesday, August 10, 2011

New week New progress / A little more about the game

Hey there everyone, so a week has passed and we have completed our set progress lists,
if we will continue as planned, we'll be able to start testing the game in around a week-two weeks time.
People keep asking me what does the genre Dodging/RPG means.
well, it means that you start at a dodging game, and when reaching enough points to buy stuff you can extend it to be either RPG (we have an rpg menu) or enrich the dodging experience (we also have a dodging menu), Hell, you can even make a mix of both of them!
When we'll add the story mode(currently working on the game as a "survival" mode) the job will be to have both genre's upgraded to the maximum.

More info will come next week, but for now, you know you want it, PROGRESS LISTS! *claps claps claps*


This week i'll be concentrating my forces to implement both of the upgrade lists fully (not as the upgrades that i did last week, last week i just added a button for it)
meaning:
RPG List[33% Done]-
20 rpg enemies[code Done]
20 weapons[0% Done]
20 attributes upgrades[100% Done]

Dodging List[0% Done]-
20 Arena Keys upgrades[0% Done]
20 speed upgrades[0% Done]
20 armory upgrades[0% Done]
20 enemy arrows upgrades[code ready, waiting for graphics]

If I'll finish it early I'll add more features but for now thats my progress list for this week.

And THIS is TWA's mother-flabbergasting list of never-ending(never-to-be-made either) graphics to be made:

1. Sprite Graphics. [100% Done]
2. 20 Enemy Arrows. [100% Done]
3. ????
4. No profit.
5. 20 RPG Enemies. [100% Done]
6. Hero. [100% Done]
7. Weapons. [100% Done]
8. Shoes. [100% Done]
9. Armors. [100% Done]

10. Still no profit.

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