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Wednesday, August 3, 2011

Fire in the hole! Watch out!

"KABOOM!" went the lime grenade; its juices spurted everywhere. Trenches filled with mud were now sticky with the green liquid. Privates TWA and Mani licked their lips in triumph and advanced over the mountain of fresh corpses, stamping their territory into the enemies' skin and fabrics by the mud on their boots. They planted a flag that waved high within the winds and sent a message out there. The message whispered in those winds, and it said "WE ARE LIME GRENADE GAMES! AND WE'RE HERE TO ROCK THIS SHOW!"

Hi, I'm Jack, I'm the 16 year-old artist of the team and also known as TheWhiteAngel on Kongregate. I've sort of built up a reputation on the site with that name, despite me hating it, I've had to live with that for years, but oh well... We are Lime Grenade Games, I didn't think of the name myself... well, a bit of it. The lime was my idea, at least. I have the pleasure of introducing you all to our first game project, which currently has no definite name? But I think it's going to be called "Dodgecicles" and it's a dodging game AND a RPG game in one... game package.

This is my progress list for the graphics of the game and also this site!:

An Arena background for the dodging part - [X] Done.
Four variations of the previous background with their own theme; one of the four elements out of Earth, Fire, Ice and Wind - [X] Done.
A cutscene background for the Arena - [X] Done.
Upgrades Main screen background - [X] Done.
Upgrades graphics - [X] Done.
Element Key graphics - [X] Done.

Lime Grenade Games banner, logo and background - [X] Done.
Lime Grenade Games preloader - [/] Sort of done.

Maninhell's List is kind of longer than mine, since he wants to finish the game mechanics and code as fast as possible for some reason, anyway here it is:
Basic dodging mechanics [X]-Done.
Mouse and keyboard settings[X]-Done.
Arena switching - Mouse [X]-Done, Keyboard [X]-Done.
Arena effects[100%] - Earth [X]- Done, Ice[X] - Done without special graphics, Fire[X] -Done without special graphics, Wind[X] - Done without special graphics
RPG basic enemy[X]- Done
RPG battle mechanics[100%]-Going into a working battle screen[X] - Done, Getting action buttons to work properly [X]-Done, have enemies return attacks [X]-Done, have a working turn based rpg battle (bug fixes) [X] Done, return to dodge mechanics [X] -Done
RPG Levels and xp gaining [X]-Done
Upgrades[]-Not done

Maninhell's note:
This progress list is for the next week, Hopefully we will get everything done and have something to show till next week.

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